Those are not the only ones you should take. There are many other good relics but keeps in mind that your inventory is limited. Ditch them at the end if you find more useful items. Permafrost Cube / Phoenix Talon / Tesla Coil: Awesome during the trials, useless for boss fights.Ditch it to make room for more useful items when your inventory is full. Raspberry Cookie Box: Very useful, unless you're near the end of the trial.You should ditch them for more useful items if you need room. Anything of Midas, unless you are near the end of the trials.Gummy Vitamins: Take it if you haven't already faced Earth Lord Atlas, and ditch it afterwards.Super Sunscreen: Take it if you haven't already faced Flame Empress Zeal, and ditch it afterwards.Fuzzy Handwarmers: Take it if you haven't already faced Frost Queen Freiya, and ditch it afterwards.Thesis on Defense: Very useful if you find it at the beginning of the trials.Relic Rewards Card: For obvious reasons.The relics that you should take depending on how far you've made it in the trials Pop-up Primer: Definitely take it if you already have an agent spell.Useless if you already have the chaos dash, though. Leemo's Leaf: This will get you out of many bad situations.If you can pick, take the freezing one in priority. Surefire Rocket: Awesome synergy with the other signature-based relics.This is an extremely effective defensive spell. Cushioned Flip-flops: Will make your signature harder to charge, but will also make you a LOT harder to hurt.Anything that will increase your overall damage: Amulet of Sundering, Analytical Monocle, Dark Katana, Assassin's Blade, Sidewinder's Badge, Wanderer's Mechanism, Tapping Gloves, Sinister Ledger, Captain's Ring, Full House, Cartographer's Quill, Merchant's Cart.Anything that will increase your max health or give you shield: Takeout box, Tea of Mercy, Giant's Heart, Super Carrot Cake, Ring of Recycling.Anything that will heal you: Vampire's Eyeglasses, Regenerative Inkwell (which you should already have), Jewelry Box, Pathfinder's Knapsack.These are the relics that you should take in priority, without a second thought Don't rush into fights, be careful when entering a new zone and stay mobile so you don't get cornered. Don't spend it on new spells unless you find a very good one (like an agent spell, or Fuelled Berserk).Īlways clear the stages to 100%, as you'll need the money. Save your money for relics and enhanced spells. Your signature is now your healing spell. When you have a signature ready, use it immediately so you can start charging it as soon as possible. Lightning spells and agents in general are quite helpful in that regard. This set of spells should make it easy for you, but you should also choose your 5th and 6th in order to make it even easier. You should never be in a position where you are not hitting an enemy. Now, why these spells? Because they're great at keeping enemies away from you, and most importantly, they get a lot of hits, which prevent the signature charge decay. More power means shorter fights, and thus fewer occasions to get hit. If you manage to be constantly hitting at least 1 enemy, you can cast at least 1, and even 2 signature spells per fight, and 1 signature gives you 25HP with the inkwell.įor this build, a defensive outfit would seem more appropriate, but in my experience, a high crit chance is more preferable, especially considering all the synergies you can get with relics that benefit from a high crit. I've managed to beat Sura consistently with this build almost every time, so I'm pretty confident with its efficiency.
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